17 June 2009

Assignment 3 Work - Flowgraphing Lights

Flowgraphing Interior lights with proximity triggers

The goal of the interior was to reflect a Boulee's original intention of day becoming night and night be day. Unfortunately due to the limitations of Crysis' VisAreas we were unable to darken the space and remove the ambient light that is included in the environments. However, keeping with the idea of the original concept, I decided to add some proximity sensitive lights to the display panels on the upper floor. Connected to a proximity trigger the simply turn on when someone is near and then turn off again when you leave the area. The idea of this was to add a level of interactivity with the space whilst keeping in mind that those from the lower levels would probably be distracted from the a permanent light illuminating the upper level.

Attached is the flowgraph. And a demonstration of the result by video.

http://www.youtube.com/watch?v=FEPcXG0B2IQ


Flowgraphing Street lights to reflect the ToD

Adding lighting the path leading up to the building added an extra level of detail and the overall ambiance of the scene. However, street lights aren't always on, they follow timers, so to recreate that effect I used a simple flowgraph using the ToD as a trigger to turn the light and light beam particle effect on and off a sunrise and sunset

http://www.youtube.com/watch?v=IkF8PqK